Towers & Powers: Islands of Influence - A VR tower defense where economy and combat meet touch. (Game Review)

Towers & Powers puts you in the godly seat over a sun‑drenched archipelago, marrying classic tower‑defense strategy with the immediacy of VR interaction. Released December 15, 2023 by Jetdogs Studios and published by VRKiwi, the game blends base building, unit management, and gesture‑driven spellcasting as you shepherd peasants, priests, warriors, and mages to protect islands from monsters and rising chaos.
The experience emphasizes tactile decision‑making; place and merge towers, deploy units onto the battlefield, raise barricades, and cast clutch spells with your hands, while an approachable economy layer forces meaningful tradeoffs between growth and defense.
Strong user scores on PlayStation and Meta Quest reflect how well the core systems click for many players: clear battlefield feedback, satisfying tower interactions, and a steady rhythm of planning and last‑second heroics that make each level feel both readable and rewarding.
Gameplay and Systems
The gameplay loop is tactile and immediate: plan your defenses, place and merge towers into hybrid variants, deploy units across the battlefield, and cast spells with satisfying hand gestures to tip the balance.
Merged towers unlock combo effects, barricades and terrain manipulation slow enemy advances, and careful mana management rewards well‑timed interventions.
Levels layer economic and military objectives, build the right infrastructure while keeping a hand on the frontline, so you’re constantly weighing long‑term growth against urgent threats.
As difficulty ramps, the game forces tight unit positioning and frantic, last‑second saves; those clutch moments where a well‑placed spell or a hurried tower merge turns impending defeat into victory are the genre’s most rewarding highs.

VR Experience and Controls
Towers & Powers feels built for virtual reality from the ground up; you can play standing or seated, float above the map to inspect every angle, and cast spells with motion gestures that land with satisfying weight.
The game’s pacing and visual clarity make it one of the more comfortable VR tower‑defense experiences; many players report minimal motion sickness and a relaxed tempo that supports longer sessions.
Interaction design splits opinion. The grab and placement system favors accessibility, trigger‑hold interactions and completion circles reduce accidental grabs, but that same safety can make actions feel sluggish compared with direct, physics‑based grabbing.
Camera movement is intentionally freeform, which is liberating for tactical overview, but it also allows players to drift into unintended areas above the map and occasionally clip through geometry.

Visuals and Audio
The game embraces a warm, stylized aesthetic; elegant architecture, verdant landscapes, and whimsical creatures give each island a storybook charm that reads beautifully in VR.
Visual clarity is a standout: clean silhouettes, high‑contrast UI elements, and readable enemy indicators make it easy to parse the battlefield from any angle.
Audio design complements the visuals with crisp SFX and a supportive soundtrack; spatial cues and punchy impact sounds help you judge threats and time spells without straining.
Some players want greater variety in tower models and animation flourishes, but overall the presentation prioritizes readability and atmosphere, which is exactly what a VR strategy title needs to stay immersive and playable.
Strengths
• Fresh VR tower defense: Blends classic tower‑defense strategy with true VR presence, gesture‑based spells and direct tower manipulation make familiar mechanics feel immediate and new.
• Tactile satisfaction: Merging towers and frenzied, last‑second unit juggling produce high‑tension, cinematic moments that reward quick thinking and dexterous play.
• Comfortable VR design: A deliberate, readable presentation and gentle motion model keep nausea low, letting players enjoy longer sessions without discomfort.
• Polished audio and atmosphere: A supportive soundtrack, clear spatial SFX, and punchy impact sounds improve threat awareness and deepen immersion.
• Accessible modes: Play seated or standing with a single‑player focus that lowers the barrier to entry while still offering tactical depth for repeat runs.

Weaknesses
• Interaction pacing: Trigger‑hold mechanics and slow placement animations make routine actions feel sluggish, sapping momentum during longer sessions and reducing the tactile immediacy you expect from VR.
• Tutorial and onboarding: The early tutorial can be long and non‑skippable, which frustrates experienced players and risks losing newcomers before they reach the game’s more engaging moments.
• Limited tower variety: Early levels lock merging options and the overall tower roster is modest, which constrains creative loadouts and makes late‑game strategies feel repetitive rather than evolving.
• Camera and movement bounds: Free roaming above the map is liberating for overview but currently allows clipping into terrain and units, breaking immersion and occasionally exposing unfinished geometry.
• Platform polish: Isolated reports of floating enemies, sluggish turn speeds, and headset‑specific control quirks point to uneven optimization across platforms and headsets, affecting consistency for some players.
Replayability and Value
Casual players can clear the main campaign in roughly six hours, while completionists and perfectionists will spend far longer chasing three‑star runs, higher difficulties, and flawless playthroughs. The difficulty curve rewards repeated attempts, so time investment scales with how deeply you pursue mastery.
The core loop; build, merge, reposition, and cast; creates tight, replayable encounters where small tactical adjustments change outcomes. Levels are structured to encourage optimization and last‑second heroics, making rematches feel purposeful rather than repetitive.
If you want bite‑sized VR sessions that reward refinement and skill, Towers & Powers offers strong value and satisfying replay potential. If your ideal experience hinges on sprawling tech trees, dozens of tower types, or long‑form RPG progression, the roster and systems may feel intentionally compact.
Final Verdict
Towers & Powers is a refreshingly tactile VR tower‑defense that turns familiar strategy beats into immediate, hands‑on moments. It truly shines during frantic plays; merging towers, juggling units across the battlefield, and landing gesture‑cast spells to pull off cinematic, last‑second saves, making the VR format feel purposeful rather than gimmicky.
A few control and polish rough edges and a somewhat limited tower roster keep it from reaching its full potential, but the game’s warm presentation, comfortable VR design, and consistently satisfying core mechanics make it an easy recommendation for tower‑defense fans curious about VR.
Watch and Wishlist
• Why wishlist: Be first to hear about updates, balance patches, new towers or levels, and sales; handy if you want early access to community features or events.
• Platforms to track: Meta Quest (Quest Store); PlayStation (PSVR/PSVR2); PC (Steam/SteamVR); watch for ports to other headset stores.
• How to stay informed: Add the game to store wishlists and enable notifications; follow Jetdogs Studios and VRKiwi on Twitter/X, join the official Discord, and monitor Steam News and platform store pages for patch notes and creator spotlights.
• Price perspective: $16.99, reasonable for a compact, replayable VR tower‑defense; a sale can be a good time to pick it up if you want extra value.
Key Takeaways
• Premise: Play as a hands‑on deity defending a mythic archipelago with towers, units, barricades, and gesture‑cast spells.
• VR focus: Designed for VR first; play seated or standing, inspect the battlefield from any angle, and cast spells with motion gestures.
• Core loop: Plan defenses, place and merge towers, deploy units, and use mana and spells for clutch saves; tactile interactions drive the fun.
• Pacing and comfort: Readable visuals and a gentle motion model make it comfortable for many players, minimizing motion sickness.
• Replayability: Short main campaign for casual runs (roughly six hours for some), but strong replay value for perfectionists chasing three‑star runs and higher difficulties.
• Strengths: Satisfying tower merges, tense last‑second moments, polished audio, and an approachable learning curve for VR newcomers.
• Weaknesses: Trigger‑hold interactions and slow placement can feel sluggish, tutorials can overstay their welcome, and the tower roster is modest.
• Polish issues: Occasional pathing oddities, clipping, and headset‑specific control quirks have been reported on some platforms.
• Who it’s for: Ideal for tower‑defense fans curious about VR, players who enjoy bite‑sized tactical sessions, and those who value comfort and tactile gameplay.
• Value: Compact but satisfying, best bought at full price if you want immediate VR TD action, or on sale if you prefer broader tower variety.
Game Information:
Developer: Jetdogs Studios
Publisher: VRKiwi
Platforms: MetaQuest (reviewed), SteamVR, PSVR2
Release Date: December 15, 2023
Score: 8.0 / 10
Towers & Powers is a confident VR tower‑defense that turns classic strategy into tactile, godlike moments. It earns high marks for comfortable VR design, satisfying tower merges, and tense, clutch gameplay that makes the format feel earned. Minor control pacing issues, a modest tower roster, and a few platform polish quirks keep it from scoring higher, but the core loop and presentation deliver consistent, replayable fun.
“8.0 / 10 - A tactile, godlike tower defense that feels fresh in VR: rewarding to master, and easy to recommend despite a few rough edges.”