Indie developer Wayanjo Games is throwing teamwork out of the window—and then asking eight players to climb back up together.
Their upcoming co-op platformer Hobble-Wobble takes the viral frustration of Only Up! and mutates it into something far more chaotic: up to eight players controlling a single, perpetually drunk character at the same time.
Yes, really.
One Character. Eight Keyboards. Fractional Control.
The core mechanic is deceptively simple:
- Every player uses WASD + Space
- Each player contributes roughly 1/8 of total control power
- Movement only becomes functional when inputs stack
Pressing W alone barely nudges the character forward. Two players help. Five start generating meaningful progress. Eight? That’s almost normal movement—except your character is wobbling, slipping, leaning, and constantly fighting gravity.
The result is a physics-driven tug-of-war where coordination matters more than reflexes.
This isn’t a game about mechanical mastery. It’s about synchronized shouting on Discord.
Drunk Physics as a Design Weapon
“Hobble-Wobble” weaponizes instability. The character:
- Leans unpredictably
- Overcorrects mid-step
- Slips on edges
- Constantly teeters on failure
Even when the group agrees on a direction, the in-game physics introduce enough instability to keep tension high. Panic button-mashing doesn’t help—it amplifies disaster.
In other words: this is engineered chaos.
Communication Over Skill
Unlike traditional precision platformers, this game demands:
- Real-time callouts
- Jump countdowns
- Collective restraint
- Leadership under pressure
Every jump is effectively a vote. Every movement is consensus-driven. When someone mistimes Space, everyone pays for it.
And when you fall? You fall together.
That shared failure loop is central to the experience. Progress feels earned. Recoveries become stories. Clutch saves turn into group legend.
Designed to Destroy (and Strengthen) Friendships
“Hobble-Wobble” fits neatly into the lineage of multiplayer “friendship destroyers,” but with a clever mechanical twist. Instead of competing against each other, players are forced into reluctant cooperation.
You can’t grief intentionally without sabotaging yourself.
The tension isn’t adversarial—it’s structural.
Key Features
- Up to 8-player shared control — Everyone controls the same character simultaneously
- Fractional input stacking — Movement only works when inputs combine
- Drunk wobble physics — Constant instability keeps tension high
- Hard co-op platforming — Timing and communication outweigh raw skill
- Failure-forward design — Frequent falls, meaningful recovery
Just make sure your group chat is ready.
