R.E.P.O. Devlogs Roundup: Defibro, Drifting Carts, Walkie‑Talkies, Shop Re‑Rolls, and the Push to 1.0

R.E.P.O.’s dev team closed out 2025 and kicked off 2026 with a steady cadence of devlogs that preview a broad slate of systems, items, and polish ahead of the game’s planned 1.0 release.
Between December and February the studio rolled out three focused updates showcasing practical quality‑of‑life additions (like the long‑requested Walkie‑Talkie and chaotic Leaf Blower), a visual and functional shop overhaul with an Upgrade Re‑Roller, major vehicle reworks that turn the semiscooter into a drifting, damageable cart with onboard storage, and a compact revive companion in Defibro that changes how risky runs play out.
Together these reveals signal a clear push toward tighter, more emergent multiplayer runs: less friction, more spectacle, and a steady stream of biweekly devlog reveals as the team drives toward full release.
New items and gameplay toys
• Walkie‑Talkie: The long‑requested social tool finally arrives, letting squads coordinate across the map without relying on proximity chat or external apps.
• Leaf Blower: A physics‑driven gadget that blasts foes (and unsuspecting friends) across the battlefield, introducing playful crowd control and environmental chaos.
• Defibro revive bot: A compact, deployable robot that automatically revives nearby downed players before self‑detonating; equippable so it can revive you in single‑player runs as well.
These additions prioritize emergent gameplay: improved social connectivity, unpredictable environmental interactions, and a built‑in safety net that makes high‑risk runs feel more forgiving and dynamic.
Shop overhaul and upgrade re‑rolling
The in‑game shop is getting a full visual refresh and a suite of practical features designed to make buying, browsing, and upgrading feel more satisfying and strategic. The centerpiece is the Upgrade Re‑Roller, which lets players pay to re‑roll upgrade options when the initial selection doesn’t fit their build or playstyle, reducing frustration and giving more control over progression.
• Richer presentation: the shop interior will be more interactive and decorative, with new displays, animated props, and clearer UI affordances that make shopping feel like an event rather than a menu.
• Functional improvements: expect clearer upgrade previews, tooltips that explain costs and tradeoffs, and visual cues for limited‑time or rare offers.
• Economy and balance: re‑roll costs and storage limits are being tuned so the system rewards choice without trivializing progression.
• Ongoing reveals: the team plans to drip additional shop features and cosmetic flourishes in future devlogs, so the space will continue to evolve.
Together these changes aim to turn the shop into a more engaging hub: one that looks great, communicates options clearly, and gives players meaningful ways to shape their loadouts.
Vehicles reimagined into carts
The vehicle systems have been overhauled to make rides feel purposeful, tactical, and a little chaotic, not just cosmetic.
• Utility‑first cart design: the semiscooter’s rear seat is now a dedicated storage utility for small valuables, turning vehicles into mobile vaults; capacity and balance are being tuned to preserve tradeoffs between cargo and handling.
• Wear and tear: a new durability system means vehicles can take damage and gradually degrade until they break, adding tension to high‑risk runs and forcing on‑the‑fly decisions about repairs or abandonment.
• Sharper handling and drifting: movement and navigation have been refined, with drifting added to the semiscooter to enable skillful cornering, controlled chaos in tight corridors, and emergent tactics like bumping opponents or slingshotting teammates.
These changes aim to make vehicles meaningful gameplay tools: offering storage, vulnerability, and maneuverability, while keeping R.E.P.O.’s signature fast‑paced, cramped maps intact.

Map and UI quality of life
• Map access while TUMBLED: You can now pull up the map even when tumbled, so chaotic knockdowns no longer cut off navigation or force blind decisions. The map overlay is faster to open and clearer to read during combat, reducing frustration and keeping situational awareness intact.
• Ongoing polish and clarity: Movement, navigation, and shop interactions are being iterated for smoother, more predictable behavior. Expect crisper input response, clearer visual cues for interactable objects, improved pathing and camera behavior, and tighter UI feedback in the shop so choices feel obvious and meaningful.
• Player‑first tuning: These refinements are being balanced with player feedback and telemetry; small adjustments to responsiveness, hit reactions, and shop affordances will continue rolling out to preserve R.E.P.O.’s frantic pace while improving control and readability.
Schedule and the road to 1.0
Semiwork paused briefly for a winter break, then returned in January with renewed momentum and a clear schedule: biweekly devlogs on Fridays throughout 2026, each focused on substantive features and meaningful progress.
The team reiterated that these updates are part of a concentrated final push toward R.E.P.O. 1.0, planned for release in 2026. Expect steady iterations, community‑driven tuning, and rapid hotfixes as systems like vehicles, the shop, and new items are play‑tested and balanced ahead of launch.

What this means for players
R.E.P.O.’s recent devlogs reveal a clear, player‑first direction: more agency, emergent moments, and careful polish. Utility items like the Walkie‑Talkie and Leaf Blower encourage creative play and social interaction, while Defibro lowers the penalty for risky runs and keeps solo and group sessions flowing.
The shop rework hands players greater control over progression with the Upgrade Re‑Roller and a richer storefront experience, and the vehicle rework turns rides into tactical choices: offering storage, vulnerability, and skillful handling rather than mere cosmetics. Ongoing UI and movement refinements further reduce friction so gameplay feels tighter and more responsive.
With biweekly devlogs and a 1.0 target on the horizon, the next few months promise steady tuning and fresh reveals. Keep an eye on the devlogs to watch these systems evolve and to catch each new feature as it’s balanced for launch.